Literature
Playtime Panic: When Toys Attack
August 8th, 1995. As an employee of Playtime Co., I will never forget what happened on that fateful day. It was the day the toys in the factory came to life and brutally slaughtered everyone in sight. I'm lucky I was able to make it out of there alive. I'll tell you how all this trouble started in the first place. Many years ago, the company started the Bigger Bodies Initiative, where they developed giant toys to increase the workforce and cut costs, because they thought it would be the perfect solution for their ongoing problems at the time. They made these giant toys by experimenting on children who were raised in the factory’s orphanage, the Playcare. After the Bigger Bodies Initiative was accepted, the Game Station was built to test the orphans, because the employees knew that, since children’s brains are still not yet fully developed, the orphans could be molded into subservient workers. The Bigger Bodies Initiative went something like this: First, an orphan was assigned a toy